If you're interested, and I know Ezra is. From
GameSpy:
Oh, sure, there's discussion of how the game contains a rich, full story with a plot as complex and interwoven as a tapestry. That's true. Right up until a very specific spot in the game, when all of that is tossed aside in favor of hurrying the game out for Christmas, and shoving the player through several obviously rushed endgame levels, without wrapping up half of the story threads (and that's not even getting into how damaging the influence system can be to the story).
I'm not going to spoil the ending for you, nor even dwell too much further on what exactly the issue is, but believe me, it's there. I'm not talking about leaving the story open-ended in order to facilitate sequels. That's fine and I can thoroughly understand it. The problem is that they waste one of the creepiest bad guys in recent history, then promptly send your character off on a series of solo missions, and actually forget to even explain what's happening to the sidekicks you've spent so much time training and equipping.
UPDATE: Here's all the alternate-ending material
all in one place.
# posted by
Gerry Canavan @ 10:55 AM
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