There's a new Prisoner's Dilemma strategy in town. This Southampton strategy was actually really clever:
Teams could submit multiple strategies, or players, and the Southampton team submitted 60 programs. These, Jennings explained, were all slight variations on a theme and were designed to execute a known series of five to 10 moves by which they could recognize each other. Once two Southampton players recognized each other, they were designed to immediately assume "master and slave" roles -- one would sacrifice itself so the other could win repeatedly.
If the program recognized that another player was not a Southampton entry, it would immediately defect to act as a spoiler for the non-Southampton player. The result is that Southampton had the top three performers -- but also a load of utter failures at the bottom of the table who sacrificed themselves for the good of the team.
Now, you might say that this is counter to the spirit of the original Prisoner's Dilemma, but that's exactly why I like it -- the Southampton team found a loophole.
That's how evolution works.
# posted by
Gerry Canavan @ 11:50 AM
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