Encyclopedia Hanasiana
talks to Sean Stewart, science fiction author and alternate-reality gaming pioneer.
Did you find these games appealing from the beginning?
I did. One of the dirty secrets of doing this stuff is that I am such a better writer now than before I did this project.
Why is that?
When you work as a professional novelist, in this day and age, part of what you are encouraged to do—and part of the natural process—is to slowly work down and reach more and more deeply within yourself to find your own authentic vision and slowly get past pastiching what others have done. Pastiche always came easily to me because I read very widely from a pretty young age and enjoyed most kinds of fiction. I could do faux Cormac McCarthy and I could do faux John Carter of Mars. Gradually, as a novelist, you’re encouraged to push down through that and find your authentic voice as a writer.
With AI, we got in over our heads. We underestimated just how hungry the audience was to be entertained and how much we would need to do to entertain them for how long. I ended up getting to a point where, as a writer, I was in a bizarre need-driven zone—to the point where I punched through everything I was as a writer into the much bigger, darker, oil-well deposit of everything I had been as a reader.
I was allowing myself to use all of it—Cormac McCarthy and William Faulkner and Andre Norton and Tolkien and Dashiell Hammett,1984, Little House on the Prairie, everything—because there was a cast of literally scores of characters going in scores of directions—some personal, some political. It was every kind of writing that I had ever imagined or read, let alone done myself: political posters, pamphlets, business websites, personal diaries of 55-year-old women going through relationship agonies, weddings, funerals, demonstrations. It was extraordinarily liberating, in a sense, because there was no time to worry about “Is this tasteful?” You just had to go and keep going.
# posted by
Gerry Canavan @ 10:49 AM
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